#idndef __TABLE_H__
#define __TABLE_H__

#include "majanTiles.h"
#include "table.h"

class dice {
	private:
		int num;
	
	public:
		dice();
		void roll();
		
		~dice();
		
}	


class table {
	private:
		maajanTile *tiles;
		dice dices[];
		void DistributeTiles(player **players); // game initialization
		
	public:
		void tableInitialize();
		void DistributeTiles(player &player);
		void wait();
		

	
		table();
		~table();
		
}
	
#endif